![]() Yeah just this since the last week daz released they own "pluging to export daz stuffs to unreal, it looking very interesting for me because it would means "competition" from daz with reallusion, while daz character creator is more "powerfull" and more "game friendly in many aspects" daz still have a "very strong" aspect which make it really a lot attractive for game which is you being able to export "morphs" to unreal, which make a huge difference from character creator which "you can't export and looks like never gonna be able since it not was build in a way to allow it. ![]() we can be seying the birth of a possible competition to reallusion if this "new bridge proof to be very profitable?. Also it would means which daz finally is starting to "look" at the game market and it could lead then to maybe in a future to be a strong competition with daz and others "game dev" tools, ofcourse daz primary source still render and most of its "artists" make works for "render( high poly and high detailed stuffs), but you can still find "some game friendly artists working on daz and even one of then got interested in improve they way to work to be more "unreal friendly, now the only thing they are missing is a pluging for unity and after.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |